PokéBonk moves: 26 attack shapes and how they scale
Every move uses one attack shape, and the shape decides what can improve it. These are the 26 base shapes from the v0.8.89 move table.
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| Shape | Base values and scaling |
|---|---|
| Projectile bolt | Fires projectiles at the closest enemy. |
| Strike strike | An arcing strike against the closest enemy. |
| Beam beam | Fires a continuous beam that pierces everything. |
| Vortex vortex | A whirlwind that pulls in enemies and then explodes. |
| Shockwave nova | Releases a wave that hits everything around you. |
| Trap trap | Lays traps that explode on contact. |
How to read a move shape
A move is not just “a Fire move” or “a Water move”. In the move table it also points at a shape such as Projectile, Strike, Beam, Vortex, Nova, Trap or Aura. That shape supplies the base damage, cooldown, projectile count, area, speed and duration before the individual move is applied.
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| Tag | What it means |
|---|---|
| damage | The move’s damage value. |
| cooldown | How quickly the move recharges. |
| projectiles | The number of projectiles or hits the shape can add. |
| area | Radius, width or length of the hit. |
| projectile speed | How fast a travelling projectile moves. |
| duration | How long a placed effect or status remains. |
| pierce / bounce / crit / status chance | The remaining shape-specific tags shown by the table. |
A shape’s base values are a template. The actual move you equip has its own power, cooldown, type and upgrade cards. This page is about the shape layer, not a ranking of individual moves.
All 26 attack shapes
The values below are the shape defaults from the v0.8.89 table: base damage, cooldown in seconds, count, area, speed and duration. “Scales with” is the exact tag list stored on that shape.
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| Shape | Behaviour | Dmg | CD | Count | Area | Speed | Dur | Scales with |
|---|---|---|---|---|---|---|---|---|
| Projectile bolt | Fires projectiles at the closest enemy. | 13 | 1 | 1 | 0.5 | 24 | 0.8 | damage, cooldown, projectiles, pierce, projectile speed, crit, bounce |
| Explosive orb orb | Throws an orb that explodes on impact. | 15 | 1.5 | 1 | 2.6 | 17 | 1.05 | damage, cooldown, projectiles, area, projectile speed, status chance |
| Bomb lob | Lobs a bomb in an arc that explodes in an area. | 20 | 1.9 | 1 | 3.2 | 15 | 3 | damage, cooldown, projectiles, area, status chance |
| Burst barrage | Fires a rapid burst of projectiles. | 5 | 1.15 | 4 | 0.35 | 30 | 0.6 | damage, cooldown, projectiles, pierce, crit, projectile speed |
| Homing homing | Projectiles that chase their targets. They never miss. | 9 | 1.25 | 2 | 0.5 | 15 | 1.6 | damage, cooldown, projectiles, projectile speed, crit |
| Beam beam | Fires a continuous beam that pierces everything. | 7 | 2.2 | 1 | 1.1 | 18 | 0.45 | damage, cooldown, area, duration, projectiles, crit |
| Cone cone | Fires a cone-shaped torrent in front of you. | 3.2 | 2 | 1 | 7 | 0 | 1 | damage, cooldown, area, duration, status chance |
| Shockwave nova | Releases a wave that hits everything around you. | 22 | 2.6 | 1 | 6.5 | 0 | 0 | damage, cooldown, area, status chance, crit |
| Aura aura | An aura that continuously damages nearby enemies. | 4.5 | 0.45 | 1 | 3.6 | 0 | 0 | damage, cooldown, area, status chance |
| Orbit orbit | Items that spin around you hitting enemies. | 9 | 5.5 | 2 | 3.2 | 3.2 | 4 | damage, projectiles, area, duration, projectile speed, cooldown |
| Strike strike | An arcing strike against the closest enemy. | 17 | 0.95 | 1 | 3.3 | 0 | 0 | damage, cooldown, area, projectiles, crit |
| Charge dash | A charge that sweeps through in a straight line. | 20 | 2.3 | 1 | 1.8 | 13 | 0 | damage, cooldown, area, projectiles, projectile speed, crit |
| Chain chain | Hits an enemy and jumps to other nearby ones. | 13 | 1.4 | 3 | 8 | 0 | 0 | damage, cooldown, projectiles, area, status chance |
| Heavenly Impact smite | Strikes fall from the sky on nearby enemies. | 24 | 1.7 | 2 | 1.9 | 0 | 0 | damage, cooldown, projectiles, area, crit |
| Meteor meteor | Summons a devastating meteor after a moment. | 45 | 4 | 1 | 4.2 | 0 | 0.7 | damage, cooldown, projectiles, area, status chance |
| Boomerang boomerang | Throws something that goes out and comes back, piercing enemies. | 14 | 1.7 | 1 | 0.8 | 17 | 1.3 | damage, cooldown, projectiles, area, projectile speed, crit |
| Trap trap | Lays traps that explode on contact. | 30 | 2.6 | 2 | 3 | 0 | 14 | damage, cooldown, projectiles, area, duration |
| Vortex vortex | A whirlwind that pulls in enemies and then explodes. | 34 | 3.6 | 1 | 5 | 7 | 2.2 | damage, cooldown, area, duration, projectiles |
| Wave wave | A wide wave that sweeps everything in its path. | 15 | 2.4 | 1 | 4 | 13 | 1.1 | damage, cooldown, area, projectile speed, projectiles, status chance |
| Trail trail | You leave a damaging trail as you move. | 6 | 0.28 | 1 | 1.7 | 0 | 3 | damage, area, duration, status chance |
| Drain drain | Projectiles that steal life on impact. | 10 | 1.3 | 1 | 0.5 | 18 | 1.1 | damage, cooldown, projectiles, projectile speed |
| Spin spin | You spin, hitting and pushing everyone around you. | 9 | 0.8 | 1 | 3.2 | 0 | 0 | damage, cooldown, area, crit |
| Weather weather | Changes the weather: boosts certain types. | 0 | 32 | 1 | 0 | 0 | 14 | cooldown, duration |
| Booster buff | Temporarily powers you up. | 0 | 14 | 1 | 0 | 0 | 6 | cooldown, duration |
| Random random | Every few seconds it turns into a random attack from the League, with its upgrades. | 0 | 4.5 | 0 | 1 | 1 | 1 | damage, cooldown, projectiles, area, duration, crit, status chance |
| Fusion fusion | Two moves fused in Bill's Machine. | 17 | 3 | 0 | 1 | 1 | 1 | damage, cooldown, area, projectiles, duration, crit |
Why the shape matters more than the label
Projectile speed is meaningful on Projectile, Burst, Homing and other travelling shapes. It is listed as a scaling tag on those rows. Cone, Nova, Strike and Spin do not list projectile speed, so a projectile-speed roll does not improve the shape itself. The same logic applies to duration: it only appears on shapes that have a duration value.
This is also why two moves of the same type can want different support. A Water projectile and a Water beam are both Water, but one is a travelling hit and the other is a piercing beam. Build around the shape first, then the type.
Damage shapes
Projectile, Strike, Beam, Nova and Meteor are the direct-damage end. Their damage and cooldown tags are what an attack build reads first.
Field shapes
Vortex, Trap, Trail and Aura leave something on the field. Their duration and area tags matter more than a single hit.
Utility shapes
Weather and Booster deal 0 base damage. Their entries only list cooldown and duration; they are not damage moves.
Special shapes
Random and Fusion are their own entries. Fusion is not a normal move roll: it is the result of Bill’s Machine combining two moves.
Move slots and move levels
A new partner starts with 3 move slots. The Lab’s 4th move upgrade costs 1,275 Stardust and unlocks the fourth. A move can normally reach level 8; the TM Case raises that cap by 2 to level 10 and raises a fusion from ★5 to ★6.
The level-up screen can offer a new move or an upgrade to a move you already carry. Those are different decisions: a new move adds a shape to your build, while a move level improves the move already in a slot. The slot count is the hard limit; a full set of slots means you cannot add another move until you free one.
Source: the 26 shape entries and tag lists above were read from the v0.8.89 game client on 3 November 2026. The values are base shape data; individual moves and their upgrade rolls can differ.
Questions people also ask
How many move shapes does PokéBonk use?
The v0.8.89 move table uses 26 attack shapes, from Projectile and Strike to Weather, Booster, Random and Fusion. Each move points at one shape; the shape sets its base damage, cooldown, area and which stats can improve it.
Do type and move shape do the same thing?
No. Type controls effectiveness and same-type damage; shape controls how the hit is delivered and which scaling tags apply. A Water projectile and a Fire projectile share the Projectile shape; a Water beam and a Fire beam share Beam. The shape decides whether projectile speed or duration can affect it.
How many move slots can I have?
A new partner starts with 3 move slots. The Lab’s 4th move upgrade costs 1,275 Stardust and unlocks the fourth. Move slots are separate from the number of move choices the game offers on level-up.
What is the maximum move level?
A normal move can reach level 8. The TM Case item raises the cap by 2, to level 10, and also raises a fusion from ★5 to ★6. The move table’s base numbers are not the values of every individual move at every level.